# godot-blender-exporter **Repository Path**: Klaoye/godot-blender-exporter ## Basic Information - **Project Name**: godot-blender-exporter - **Description**: No description available - **Primary Language**: Unknown - **License**: GPL-2.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-05-16 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Godot Engine's native Blender exporter add-on. Native Godot scene format exporter for [Blender](https://www.blender.org), making the export process to [Godot Engine](https://godotengine.org) as straightforward as possible. ___ **Warning:** This exporter is experimental, and still lacks many features. If you need a full-featured import-export pipeline, consider using glTF 2.0 instead. (The glTF 2.0 exporter is built into Blender.) ___ ## Installation 1. Copy the `io_scene_godot` directory the location where Blender stores the scripts/addons folder on your system (you should see other io_scene_* folders there from other addons). Copy the entire dir and not just its contents. 2. Go to the Blender settings and enable the "Godot Exporter" plugin. 3. Export your file with `File` -> `Export` -> `Godot Engine (.escn)` If you find bugs or want to suggest improvements, please open an issue on the upstream [GitHub repository](https://github.com/godotengine/blender-exporter). ## Usage See [the documentation](https://docs.godotengine.org/en/stable/getting_started/workflow/assets/escn_exporter/index.html) included in the official Godot documentation. ## Development Notes This repository includes a Makefile to assist with development. Running `make` from the project root will: 1. Export all of the blend files from the `tests/scenes` directory. If you add a feature, it is suggested that you add a new blend file to the `tests/scenes` directory that uses this feature. 2. Runs `diff` on the output files compared to the reference exports. This acts as a regression test. 3. Runs [pycodestyle](http://pycodestyle.pycqa.org/en/latest/) and [pylint](https://www.pylint.org/) style tests. Your code must pass these to be elegible to merge. Current regression tests use the daily build of Blender 2.8 from Blender [official site](https://builder.blender.org/download/) and runs on ubuntu 16.04. If you run the tests with different Blender version or on different platforms, the output may slightly differ. ## License This Godot exporter is distributed under the terms of the GNU General Public License, version 2 or later. See the [LICENSE.txt](/LICENSE.txt) file for details.