# aviateur **Repository Path**: OpenJetson/aviateur ## Basic Information - **Project Name**: aviateur - **Description**: No description available - **Primary Language**: Unknown - **License**: GPL-3.0 - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-09-09 - **Last Updated**: 2025-09-09 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Aviateur

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OpenIPC FPV ground station for Linux/Windows/macOS. Forked from [fpv4win](https://github.com/OpenIPC/fpv4win). ![](tutorials/interface.png) > [!NOTE] > Adaptive Link support is only available for Linux. > [!NOTE] > Only RTL8812AU Wi-Fi adapter is supported. > [!NOTE] > No MAVLink support. ### How to run on Windows 1. Install the GStreamer runtime (the development installer is not necessary) from [GStreamer](https://gstreamer.freedesktop.org/download/#windows). 2. Add `C:\Program Files\gstreamer\1.0\msvc_x86_64\bin` to your PATH environment variable. 3. Download [Zadig](https://zadig.akeo.ie/). 4. Install the libusb driver for your adapter. Go *Options* → *List All Devices* ![](tutorials/zadig1.jpg) Select your adapter. Install the driver. Remember the USB ID, we will need it soon. ![](tutorials/zadig2.jpg) 5. Run Aviateur. 6. Select the adapter of the correct USB ID. Select your drone channel. Select your WFB-NG key. Start. ### How to run on Linux 1. (Optional) Go to `/lib/udev/rules.d`, create a new file named `80-my8812au.rules` and add `SUBSYSTEM=="usb", ATTRS{idVendor}=="0bda", ATTRS{idProduct}=="8812", MODE="0666"` in it. 2. (Optional) Call `sudo udevadm control --reload-rules`, then reboot (this is definitely required). 3. Run Aviateur (if you skip step 1 & 2, root privileges are needed to access the adapter). 4. Select the adapter of the correct USB ID. Select your drone channel. Select your WFB-NG key. Start. ### How to run on macOS (WIP) ### Common run issues * If the application crashes at startup on **Windows**, install [Microsoft Visual C++ Redistributable](https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170#latest-microsoft-visual-c-redistributable-version) first. ### Latency test ![](tutorials/latency_test.jpg) > [!NOTE] > Generally, enabling the GStreamer backend can achieve a lower glass-to-glass latency. ### TODOs - Ground side OSD ### How to build on Windows 1. Install vcpkg somewhere else. ```powershell git clone https://github.com/microsoft/vcpkg.git cd vcpkg .\bootstrap-vcpkg.bat ``` 2. Install dependencies. ```powershell .\vcpkg integrate install .\vcpkg install libusb ffmpeg libsodium opencv ``` 3. Add VCPKG_ROOT to environment. (Change the value to your vcpkg path.) ![](tutorials/vcpkg.jpg) 4. Clone third-party library sources. ```powershell git submodule update --init --recursive ``` 5. Open as a CMake project and build. ### How to build on Linux (tested on Ubuntu 24.04) 1. Install dependencies. ```bash git submodule update --init --recursive sudo apt install libusb-1.0-0-dev ffmpeg libsodium-dev libopencv-dev xorg-dev libpcap-dev ``` 2. Open as a CMake project and build. ### How to build on macOS 1. Install dependencies. ```bash git submodule update --init --recursive brew install libusb ffmpeg libsodium opencv libpcap ``` 2. Add the following content to `YOUR_HOME/.zprofile` (change the sdk version to your own version). ``` VULKAN_SDK="/Users/zzz/VulkanSDK/1.4.321.0/macOS" export VULKAN_SDK PATH="$PATH:$VULKAN_SDK/bin" export PATH DYLD_LIBRARY_PATH="$VULKAN_SDK/lib:${DYLD_LIBRARY_PATH:-}" export DYLD_LIBRARY_PATH echo "This script is now using VK_ADD_LAYER_PATH instead of VK_LAYER_PATH" VK_ADD_LAYER_PATH="$VULKAN_SDK/share/vulkan/explicit_layer.d" export VK_ADD_LAYER_PATH VK_ICD_FILENAMES="$VULKAN_SDK/share/vulkan/icd.d/MoltenVK_icd.json" export VK_ICD_FILENAMES VK_DRIVER_FILES="$VULKAN_SDK/share/vulkan/icd.d/MoltenVK_icd.json" export VK_DRIVER_FILES PKG_CONFIG_PATH="$VULKAN_SDK/lib/pkgconfig:$PKG_CONFIG_PATH" export PKG_CONFIG_PATH ``` 3. Log out and in for the above change to take effect. 4. Open as a CMake project and build. ### Common build issues On Windows ``` CMake Error at C:/Program Files/Microsoft Visual Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.29/Modules/FindPackageHandleStandardArgs.cmake:230 (message): ... ``` This is because the pre-installed vcpkg from Visual Studio installer overrides the PKG_ROOT environment variable. To fix this, find `set(CMAKE_TOOLCHAIN_FILE "$ENV{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake")` in CMakeLists.txt, replace `$ENV{VCPKG_ROOT}` with the vcpkg you cloned previously.