# UIAnimation **Repository Path**: RikiHe/UIAnimation ## Basic Information - **Project Name**: UIAnimation - **Description**: No description available - **Primary Language**: C# - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-07-02 - **Last Updated**: 2021-07-02 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # UIAnimation Simply set unity3d UI animation in inspector. Include some common effects. # Usage ## ButtonAnim Add `ButtonAnim` to a GameObject, then you can set animation status in inspector. Animation will play when pointer click and release. Also apply to 3D GameObject if the 3D GameObject has `Collider` component and your camera which render 3d game object added `PhysicRaycaster` component. ## UIDOTween Add `UIDOTween` to an UI GameObject, then you can set Open and Close animation status in inspector. You can call `DoStartTween` and `DoCloseTween` methods to play Open and Close animation. ![image](https://github.com/Mr-sB/UIAnimation/blob/master/Screenshots/Inspector.png) # Note All animations are require [DOTween](http://dotween.demigiant.com/) plugin.