# Steamworks.NET-GameServerTest **Repository Path**: TYL1226/Steamworks.NET-GameServerTest ## Basic Information - **Project Name**: Steamworks.NET-GameServerTest - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-09-09 - **Last Updated**: 2025-09-09 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README Steamworks.NET-GameServerTest ======= This is a sample project for [Steamworks.NET](//github.com/rlabrecque/Steamworks.NET) it is intended to show functionality, act as documentation and to test the functionality of Steamworks.NET. This project is based heavily upon the Official C++ SteamworksExample application SpaceWar. It is incomplete as there is no data passing. It is recommended to follow along with SpaceWarServer.cpp/h found in the official Steamworks SDK. Steam must be running for the project to work out of the box. To run a dedicated server without Steam running you must copy steamclient.dll/tier0_s.dll/vstdlib_s.dll next to your steam_api.dll. This sample is available in the public domain (where acceptable.) Please view [LICENSE.txt](LICENSE.txt) for more details. This project was built with Unity 5.5.1. As such it is only expected to build and run without issue on that version or later. ## Recommended reading: * https://partner.steamgames.com/documentation/dedicated_servers * https://partner.steamgames.com/documentation/getting_started (Under "Game Servers") * https://partner.steamgames.com/documentation/auth