# Unity3D-DynamicallyLoadingAnimation **Repository Path**: bo0/Unity3D-DynamicallyLoadingAnimation ## Basic Information - **Project Name**: Unity3D-DynamicallyLoadingAnimation - **Description**: Unity3D-DynamicallyLoadingAnimation - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-03-12 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Dynamically Loading Animation Unity3D example project ## This example will help you with optimization memory usage in Unity3D engine. AnimationLoadManager script load and unload sprites from memeory with animation clips at runtime, that very helpful! There's two simple public methods: - for loading animation: ``` csharp animationLoadManager.LoadAnimation(animationClipName, boolName); ``` - for unloading animation from memory when animation is done ```csharp animationLoadManager.UnloadPreviousLoadAnimation(); ``` ###if you have any question feel free to contact me https://twitter.com/s_tsarikovskiy