# SkiaSharp **Repository Path**: cbscode/SkiaSharp ## Basic Information - **Project Name**: SkiaSharp - **Description**: No description available - **Primary Language**: C# - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2019-03-20 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # SkiaSharp [![SkiaSharp](https://img.shields.io/nuget/vpre/SkiaSharp.svg?maxAge=2592000&label=SkiaSharp%20nuget)](https://www.nuget.org/packages/SkiaSharp) [![SkiaSharp.Views](https://img.shields.io/nuget/vpre/SkiaSharp.Views.svg?maxAge=2592000&label=SkiaSharp.Views%20nuget)](https://www.nuget.org/packages/SkiaSharp.Views) [![SkiaSharp.Views.Forms](https://img.shields.io/nuget/vpre/SkiaSharp.Views.Forms.svg?maxAge=2592000&label=SkiaSharp.Views.Forms%20nuget)](https://www.nuget.org/packages/SkiaSharp.Views.Forms) [![chat](https://img.shields.io/badge/chat-xamarin%2FXamarinComponents-E60256.svg)](https://gitter.im/xamarin/XamarinComponents) [![API Docs](https://img.shields.io/badge/docs-api-1faece.svg)](https://docs.microsoft.com/en-us/dotnet/api/SkiaSharp) [![API Docs](https://img.shields.io/badge/docs-guides-1faece.svg)](https://docs.microsoft.com/en-us/xamarin/graphics-games/skiasharp/) [![Build Status](https://devdiv.visualstudio.com/DevDiv/_apis/build/status/Xamarin/Components/SkiaSharp?branchName=master)](https://devdiv.visualstudio.com/DevDiv/_build/latest?definitionId=10789&branchName=master) [![Build Status](https://dev.azure.com/xamarin/public/_apis/build/status/mono/SkiaSharp/SkiaSharp-ci?branchName=master)](https://dev.azure.com/xamarin/public/_build/latest?definitionId=4&branchName=master) SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library (https://skia.org/). It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images. SkiaSharp provides cross-platform bindings for: - .NET Standard 1.3 - .NET Core - Tizen - Xamarin.Android - Xamarin.iOS - Xamarin.tvOS - Xamarin.watchOS - Xamarin.Mac - Windows Classic Desktop (Windows.Forms / WPF) - Windows UWP (Desktop / Mobile / Xbox / HoloLens) The [API Documentation](https://developer.xamarin.com/api/namespace/SkiaSharp/) is available on the web to browse. ## Using SkiaSharp SkiaSharp is available as a convenient NuGet package, to use install the package like this: ``` nuget install SkiaSharp ``` _Because there are multiple distros of Linux, and we cannot possibly support them all, we have a separate NuGet package that will contain the supported binaries for a few distros: [SkiaSharp.NativeAssets.Linux](https://www.nuget.org/packages/SkiaSharp.NativeAssets.Linux). ([distros](https://github.com/mono/SkiaSharp/issues/453)) ([more info](https://github.com/mono/SkiaSharp/issues/312))_ ## Building SkiaSharp Before building SkiaSharp: * [Python 2.7](https://www.python.org/downloads) is available in the `PATH` environment variable on Windows * [Android NDK r15](https://developer.android.com/ndk/downloads/index.html) is available in the `ANDROID_NDK_HOME` environment variable on macOS * [.NET Core](https://www.microsoft.com/net/core) is installed on all platforms * C/C++ Compiler (MSVC / "Desktop development" package on Windows) First, clone the repository: $ git clone https://github.com/mono/SkiaSharp.git Next, set up the submodules: $ cd SkiaSharp $ git submodule update --init --recursive Finally, build everything: Mac/Linux: $ ./bootstrapper.sh -t everything Windows: > .\bootstrapper.ps1 -t everything ## Compare Code Here are some links to show the differences in our code as compared to Google's code. What version are we on? [**m68**](https://github.com/google/skia/tree/chrome/m68) Are we up-to-date with Google? [Compare](https://github.com/mono/skia/compare/xamarin-mobile-bindings...google:chrome/m68) What have we added? [Compare](https://github.com/google/skia/compare/chrome/m68...mono:xamarin-mobile-bindings)