# line-integral-convolution **Repository Path**: drcool/line-integral-convolution ## Basic Information - **Project Name**: line-integral-convolution - **Description**: Line Integral Convolution using openGL shaders in GLSL - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2019-09-05 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Line Integral Convolution Line Integral Convolution using openGL shaders in GLSL. ![alt text](images/output.gif "screenshot") ## Compile It Depends on openGL headers. On debian based systems: ``` sudo apt-get install mesa-common-dev sudo apt-get install libglu1-mesa-dev sudo apt-get install freeglut3-dev make ``` ## Run It ./LIC Usage: `./LIC [vertex shader] [fragment shader] [lic number of steps]` Example usage: `./LIC ./src/vertex-shader ./src/fragment-shader 80` ## Notes You need the openGL headers installed. Tested for linux. Should compile for both mac and linux. Check stdout for the UI controls.