# frankx **Repository Path**: electron/frankx ## Basic Information - **Project Name**: frankx - **Description**: No description available - **Primary Language**: C++ - **License**: LGPL-3.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-02-12 - **Last Updated**: 2025-02-12 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README

High-Level Motion Library for the Franka Emika Robot

CI Publish Issues Releases LGPL

Frankx is a high-level motion library (both C++ and Python) for the Franka Emika robot. It adds a Python wrapper around [libfranka](https://frankaemika.github.io/docs/libfranka.html), while replacing necessary real-time programming with higher-level motion commands. As frankx focuses on making real-time trajectory generation easy, it allows the robot to react to unforeseen events. ## Installation To start using frankx with Python and libfranka *0.9.0*, just install it via ```bash pip install frankx ``` Frankx is based on [libfranka](https://github.com/frankaemika/libfranka), [Eigen](https://eigen.tuxfamily.org) for transformation calculations and [pybind11](https://github.com/pybind/pybind11) for the Python bindings. Frankx uses the [Ruckig](https://ruckig.com) Community Version for Online Trajectory Generation (OTG). As the Franka is quite sensitive to acceleration discontinuities, it requires constrained jerk for all motions. After installing the dependencies (the exact versions can be found below), you can build and install frankx via ```bash git clone --recurse-submodules git@github.com:pantor/frankx.git cd frankx mkdir -p build cd build cmake -DBUILD_TYPE=Release .. make make install ``` To use frankx, you can also include it as a subproject in your parent CMake via `add_subdirectory(frankx)` and then `target_link_libraries( libfrankx)`. If you need only the Python module, you can install frankx via ```bash pip install . ``` Make sure that the built library can be found from Python by adapting your Python Path. #### Using Docker To use frankx within Docker we have supplied a [Dockerfile](docker/Dockerfile) which you currently need to build yourself: ```bash git clone https://github.com/pantor/frankx.git cd frankx/ docker build -t pantor/frankx --build-arg libfranka_version=0.7.0 -f docker/Dockerfile . ``` To use another version of libfranka than the default (v.0.7.0) simply change the build argument. Then, to run the container simply: ```bash docker run -it --rm --network=host --privileged pantor/frankx ``` The container requires access to the host machines network *and* elevated user rights to allow the docker user to set RT capabilities of the processes run from within it. ## Tutorial Frankx comes with both a C++ and Python API that differ only regarding real-time capability. We will introduce both languages next to each other. In your C++ project, just include `include ` and link the library. For Python, just `import frankx`. As a first example, only four lines of code are needed for simple robotic motions. ```.cpp #include using namespace frankx; // Connect to the robot with the FCI IP address Robot robot("172.16.0.2"); // Reduce velocity and acceleration of the robot robot.setDynamicRel(0.05); // Move the end-effector 20cm in positive x-direction auto motion = LinearRelativeMotion(Affine(0.2, 0.0, 0.0)); // Finally move the robot robot.move(motion); ``` The corresponding program in Python is ```.py from frankx import Affine, LinearRelativeMotion, Robot robot = Robot("172.16.0.2") robot.set_dynamic_rel(0.05) motion = LinearRelativeMotion(Affine(0.2, 0.0, 0.0)) robot.move(motion) ``` Furthermore, we will introduce methods for geometric calculations, for moving the robot according to different motion types, how to implement real-time reactions and changing waypoints in real time as well as controlling the gripper. ### Geometry `frankx::Affine` is a thin wrapper around [Eigen::Affine3d](https://eigen.tuxfamily.org/dox/group__TutorialGeometry.html). It is used for Cartesian poses, frames and transformation. Frankx simplifies the usage of Euler angles (default ZYX-convention). ```.cpp // Initiliaze a transformation with an (x, y, z, a=0.0, b=0.0, c=0.0) translation Affine z_translation = Affine(0.0, 0.0, 0.5); // Define a rotation transformation using the (x, y, z, a, b, c) parameter list Affine z_rotation = Affine(0.0, 0.0, 0.0, M_PI / 3, 0.0, 0.0); // Make use of the wonderful Eigen library auto combined_transformation = z_translation * z_rotation; // Get the Euler angles (a, b, c) in a vector representation Eigen::Vector3d euler_angles = combined_transformation.angles(); // Get the vector representation (x, y, z, a, b, c) of an affine transformation frankx::Vector6d pose = combined_transformation.vector(); ``` In all cases, distances are in [m] and rotations in [rad]. Additionally, there are several helper functions for conversion between Eigen and libfranka's std::array objects. In python, this translates into ```.py z_translation = Affine(0.0, 0.0, 0.5) z_rotation = Affine(0.0, 0.0, 0.0, math.pi / 3, 0.0, 0.0) combined_transformation = z_translation * z_rotation # These two are now numpy arrays euler_angles = combined_transformation.angles() pose = combined_transformation.vector() ``` As the trajectory generation works in the Euler space, please make sure to have continuous Euler angles around your working point. You can adapt this by setting the flange to end-effector transformation via `setEE(...)`. ### Robot We wrapped most of the libfanka API (including the RobotState or ErrorMessage) for Python. Moreover, we added methods to adapt the dynamics of the robot for all motions. The `rel` name denotes that this a factor of the maximum constraints of the robot. ```.py robot = Robot("172.16.0.2") # Recover from errors robot.recover_from_errors() # Set velocity, acceleration and jerk to 5% of the maximum robot.set_dynamic_rel(0.05) # Alternatively, you can define each constraint individually robot.velocity_rel = 0.2 robot.acceleration_rel = 0.1 robot.jerk_rel = 0.01 # Get the current pose current_pose = robot.current_pose() ``` ### Motion Types Frankx defines five different motion types. In python, you can use them as follows: ```.py # A point-to-point motion in the joint space m1 = JointMotion([-1.81194, 1.17910, 1.75710, -2.1416, -1.14336, 1.63304, -0.43217]) # A linear motion in cartesian space m2 = LinearMotion(Affine(0.2, -0.4, 0.3, math.pi / 2, 0.0, 0.0)) m3 = LinearMotion(Affine(0.2, -0.4, 0.3, math.pi / 2, 0.0, 0.0), elbow=1.7) # With target elbow angle # A linear motion in cartesian space relative to the initial position m4 = LinearRelativeMotion(Affine(0.0, 0.1, 0.0)) # A more complex motion by defining multiple waypoints m5 = WaypointMotion([ Waypoint(Affine(0.2, -0.4, 0.2, 0.3, 0.2, 0.1)), # The following waypoint is relative to the prior one Waypoint(Affine(0.0, 0.1, 0.0), Waypoint.ReferenceType.Relative) ]) # Hold the position for [s] m6 = PositionHold(5.0) ``` The real robot can be moved by applying a motion to the robot using `move`: ```.py robot.move(m1) robot.move(m2) # To use a given frame relative to the end effector camera_frame = Affine(0.1, 0.0, 0.1) robot.move(camera_frame, m3) # To change the dynamics of the motion, use MotionData data = MotionData(0.2) # Using a dynamic_rel of 0.2 (eventually multiplied with robot.dynamic_rel) robot.move(m4, data) ``` Using MotionData, you can adapt the dynamics (velocity, acceleration and jerk) of a specific motion. ```.py data.velocity_rel = 1.0 data.jerk_rel = 0.2 ``` ### Real-Time Reactions By adding reactions to the motion data, the robot can react to unforeseen events. In the Python API, you can define conditions by using a comparison between a robot's value and a given threshold. If the threshold is exceeded, the reaction fires. Following comparisons are currently implemented ```.py reaction_motion = LinearRelativeMotion(Affine(0.0, 0.0, 0.01)) # Move up for 1cm # Stop motion if the overall force is greater than 30N d1 = MotionData().with_reaction(Reaction(Measure.ForceXYZNorm() > 30.0)) # Apply reaction motion if the force in negative z-direction is greater than 10N d2 = MotionData().with_reaction(Reaction(Measure.ForceZ() < -10.0), reaction_motion) # Stop motion if its duration is above 30s d3 = MotionData().with_reaction(Reaction(Measure.Time() >= 30.0)) robot.move(m2, d2) # Check if the reaction was triggered if d2.has_fired: robot.recover_from_errors() print('Force exceeded 10N!') ``` Once a reaction has fired, it will be neglected furthermore. In C++ you can additionally use lambdas to define more complex behaviours: ```.cpp // Stop motion if force is over 10N auto data = MotionData() .withReaction({ Measure::ForceXYZNorm() > 10.0 // [N] }) .withReaction({ [](const franka::RobotState& state, double time) { return (state.current_errors.self_collision_avoidance_violation); } }); // Hold position for 5s robot.move(PositionHold(5.0), data); // [s] // e.g. combined with a PositionHold, the robot continues its program after pushing the end effector. ``` ### Real-Time Waypoint Motion While the robot moves in a background thread, you can change the waypoints in real-time. ```.cpp robot.moveAsync(motion_hold); // Wait for key input from user std::cin.get(); motion_hold.setNextWaypoint(Waypoint(Affine(0.0, 0.0, 0.1), Waypoint::ReferenceType::Relative); ``` ### Gripper In the `frankx::Gripper` class, the default gripper force and gripper speed can be set. Then, additionally to the libfranka commands, the following helper methods can be used: ```.cpp auto gripper = Gripper("172.16.0.2"); // These are the default values gripper.gripper_speed = 0.02; // [m/s] gripper.gripper_force = 20.0; // [N] // Preshape gripper before grasp, use the given speed gripper.move(50.0); // [mm] // Grasp an object of unknown width is_grasping = gripper.clamp(); // Do something is_grasping &= gripper.isGrasping(); // Release an object and move to a given distance if (is_grasping) { gripper.release(50.0); } ``` The Python API should be very straight-forward for the Gripper class. ### Kinematics Frankx includes a rudimentary, non-realtime-capable forward and inverse kinematics. ```.py # Some initial joint configuration q = [-1.45549, 1.15401, 1.50061, -2.30909, -1.3141, 1.9391, 0.02815] # Calculate the forward kinematics x = Affine(Kinematics.forward(q)) print('Current end effector position: ', x) # Define new target position x_new = Affine(x=0.1, y=0.0, z=0.0) * x # Franka has 7 DoFs, so what to do with the remaining Null space? null_space = NullSpaceHandling(2, 1.4) # Set elbow joint to 1.4 # Inverse kinematic with target, initial joint angles, and Null space configuration q_new = Kinematics.inverse(x_new.vector(), q, null_space) print('New position: ', x_new) print('New joints: ', q_new) ``` ## Documentation An auto-generated documentation can be found at [https://pantor.github.io/frankx/](https://pantor.github.io/frankx/). Moreover, there are multiple examples for both C++ and Python in the [examples](https://github.com/pantor/frankx/tree/master/examples) directory. We will add a more detailed documentation once frankx reaches v1.0. ## Development Frankx is written in C++17 and Python3.7. It is currently tested against following versions - Eigen v3.3.7 - Libfranka v0.9.0 - Pybind11 v2.9.1 - Catch2 v2.13 (only for testing) ## License For non-commercial applications, this software is licensed under the LGPL v3.0. If you want to use frankx within commercial applications or under a different license, please contact us for individual agreements.