# DOTSRenderingSandbox **Repository Path**: eloncode/DOTSRenderingSandbox ## Basic Information - **Project Name**: DOTSRenderingSandbox - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-11-16 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # DOTS Rendering Sandbox ![Alt Text](https://i.gyazo.com/3972f8dcfe4739a84db5cc252b70ab4b.gif) What is this project: This project contains a scene with a flat ground, and a spawner script that spawns any number of any given prefab on that ground using a selected method. The spawning methods right now are: - GameObject: creates each object with GameObject.Instantiate - DOTS: creates each object with EntityManager.Instantiate, after an ECS conversion of the original prefab - MeshCombine: gradually builds up a single mesh representing all of the spawned objects combined into one, and then creates a gameObject with that big mesh How to use: - Open in Unity 2019.1 - Open the _Project/Scenes/Env scene - Find the "GrassSpawner" object in the scene - Set the Method, VegetationPrefab, and Quantity parameters - Press play and it'll spawn the grass