# LEDScreenShader **Repository Path**: eloncode/LEDScreenShader ## Basic Information - **Project Name**: LEDScreenShader - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2026-01-12 - **Last Updated**: 2026-01-12 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # LEDScreenShader **LEDScreenShader is a shader that draws realistic LED panels on Unity's Scriptable and Built-in render pipelines.**
**LEDScreenShaderは高品質なLEDパネルを表現するシェーダーです。**
Screen Shot 2022-02-12 at 1 08 58
Currently URP and HDRP is the target render pipeline since it's developed with Shader Graph.
The built-in shader is also included with minimum functionality implemented. ## Samples * HDR Brightness control * Includes multiple LED panel textures Screen Shot 2022-02-10 at 13 59 * Distant Fader for Moire prevention ## Install Install the package via UPM (Unity Package Manager) or from [Unity Asset Store](https://assetstore.unity.com/packages/vfx/shaders/led-screen-shader-229091)
``` https://github.com/llcheesell/LEDScreenShader.git?path=/Assets/LEDScreenShader#v0.1.1 ``` Develop Release is also available at preview branch ``` https://github.com/llcheesell/LEDScreenShader.git?path=/Assets/LEDScreenShader#develop ``` ## Usage Screen Shot 2022-02-12 at 1 08 58 * Input Texture
Apply the texture you want to project to the panel. You can put a video via RenderTexture.
パネルに投影するテクスチャを適用します。 * LED Texture
Set the LED texture. This texture will be multiplied by the InputVideo.
The package include several LED Texture.
LEDのテクスチャを適用します。このパッケージにはいくつかのサンプルが含まれています。 * BaseTexture/NormalTexture/AlphaMap/MaskMap
This is the base material setting for the panel. Metalic and Smoothness will be multiplied to MaskMap.
パネルのベースマテリアルを設定します。 * Tiling/Offset
Sets the number of tiles and offset of the LED panel.
LEDテクスチャのタイリングを設定します。 * DistantFadeStart/End
Fades the LED texture according to the distance from the camera. This prevents moiré effects.
カメラからの距離に従ってLEDテクスチャを無効化します。これによってモアレ効果を防ぐことができます。 * DistantFadeBrightness
This value allows you to adjust the brightness change caused by the fading of the LED texture.
DistantFadeによって明るさの変化が生じたときに、HDRカラーで明るさを調整することが出来ます。 *Grid parameters are currently disabled due to quality issue.* [Video Guide](https://www.youtube.com/watch?v=6b-_SwUf9jM) ## Note * Optimized for Linear Color Space. It could be used in Gamma Color Space but the bright area tend to be clamped.
* If you have render problems in HDRP, please check/uncheck Recursive Rendering option in Shader Graph Editor.
* The combination use of Bloom Post Processing is recommended. ## Roadmap * Performance optimization disabling detailed textures along with distantFader * ~~Tile and Offset for InputVideo~~ (completed in v0.1.0) * ~~update Build-in Shader~~ (completed in v0.0.6) * ~~Support HDRP~~ (completed in v0.0.5) * ~~Moire prevention processing according to the distance from the camera~~ (completed in v0.0.4) * ~~Higher quality pixel textures ana materials~~ (completed in v0.0.2) Let me know if you have any suggestions and problems.
機能要望、提案などありましたら@llcheesellまでお知らせください。 ## License Under [MIT License](LICENSE)
*Credit, or notice of use is not required but much appreciated!*