# Minecraft-Unity3D **Repository Path**: flamesky/Minecraft-Unity3D ## Basic Information - **Project Name**: Minecraft-Unity3D - **Description**: No description available - **Primary Language**: C# - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-04-15 - **Last Updated**: 2024-06-21 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Unity Voxel Community Porject ![Screenshot of the Firefox Profiler](./Assets/screenshot.png?raw=true) This project is a fork from [Sam Hogan's Minecraft in 24 hours](https://youtu.be/Nj8gt_92c-M). The aim of this project is to build a game for fun of the development. The end project is just a means to that end. I encourage anyone to contribute anything they feel will make this project better. There's no vision or design. I recommend just playing the project, thinking of an element that's easy to add that would improve the game and send a pull request. So far the following improvements have been made: - Terrain Chunk Generation is now multi-thread and out of the render loop to fix the lag. - Added a chase AI. - Basic chase zombie. - Viking model for the main player. - Update nearby chunks when updating terran to fix visual errors. - Day/Night cycle # Contributing If you're interested in helping with project I'll be very liberal in accepting pull request so send away! # Credits Sam Hogan - Original Author Benoit Girard - Voxel Project Starter Howard Campbell - Voxel models and more K.jpg - Terrain Generation Contributor