# mutable-bunnies-client **Repository Path**: github-codes/mutable-bunnies-client ## Basic Information - **Project Name**: mutable-bunnies-client - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2022-02-11 - **Last Updated**: 2022-02-14 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Mutable Bunnies - Game Client Browser based game client for the Mutable Bunnies game server. [Mutable Bunnies - Server](https://github.com/codingchili/mutable-bunnies-server)

New version of the character creator, now with animated previews using spine/webM. Check out the first demo [demo video](https://www.youtube.com/watch?v=TlFcvCJb9lw) Uses Pixi.js for rendering and assets from gamedeveloperstudio, see [license](https://www.gamedeveloperstudio.com/license.php). This repository doesn't contain any client code or assets - as these may not be included in any open source listing. Contributions are welcome for the backend but only the core team may work on the client scripts/assets. # Install & run Until mutable-bunnies-server has a release available this repository should be cloned as a submodule to the mutable-bunnies-server project. See the instructions in the [repo](https://github.com/codingchili/mutable-bunnies-server) on how to clone. **Note**: The client requires licensed resources which are available as a submodule under `website/resources`. If you don't have acess to this repository then you need to set the realm resource url to the public resource CDN. (which doesn't exist yet.) When cloned as a git submodule inside the server project, the server can be started with ```console ./gradlew :client:generate ./gradlew :client:run ``` Create the distribution zip and run polymer build with: ```console ./gradlew :client:distribution ``` Building a docker image, make sure to build the distribution zip first. ```console cd client docker build -f Dockerfile ./build docker run -p 8080:8080 -p 1448:1448 -p 9301:9301 -it docker tag codingchili/mutable-bunnies docker run -it -p 9302:9302 -p 8080:8080 -p 1448:1448 -p 9301:9301 codingchili/mutable-bunnies ``` # Configuration The webserver can be configured in conf/service/web.yaml. Example of the default configuration, ```yaml --- node: "website.node" startPage: "index.html" missingPage: "404.html" resources: "website/" cache: false gzip: false global: "LSc7+5GuvEPkt80gTa9X6IdteHJ++aZWkBYsbWnvB1NpOEP6RcfW03qXNFj9HO4YAUX6JxohipZm51rReU553Q==" logging: properties: type: "HmacSHA512" domain: "website.node" key: "+DPBfH6OGlvBvoLCKqlWZcj67apYCDBrQf1fZcllxW2xpwOB0VGqWHMCYnABgmZsS1NWNvk+6VOpQPfFbf5LKA==" expiry: 1599990680 listener: secure: true port: 443 ``` See [conf/system/certificates/README.md](conf/system/certificates/README.md) for information on how to set up keystores with `secure: true`. If keystore is unset then a test certificate is generated on the fly. ### Configuration paths - conf/system - configuration for the [chili-core](https://github.com/codingchili/chili-core) framework. - conf/game - game configuration, such as instances, items and npcs. - conf/realm - realm server configuration. - conf/service - microservices configuration, realm deployer, realm registry, authentication, banking etc. ### Progress Overview of the client implementation progress User interface - [X] spellbar - [X] character status - [X] chat box - [X] creature targeting - [X] inventory - [X] quest tracker - [X] spell book - [X] player skills - [X] friends/chat - [ ] crafting - [ ] in-game help Effects - [X] skybox - [X] sound effects - [X] spell effects Website - [X] patch notes - [X] realm list - [X] character creation - [X] login - [ ] highscores - [ ] character viewer - [x] auction client ##### Great software :blue_heart: To make this project a reality we use only great software. On the backend - [mutable bunnies](https://github.com/codingchili/mutable-bunnies-server) mutable bunnies server. On the frontend - [lit-html](https://lit-html.polymer-project.org/) for the website and game UI. - [PIXI.js](http://www.pixijs.com/) for client side rendering. For art - [Spine 2d](http://esotericsoftware.com/) for animations! - [Affinity Designer](https://affinity.serif.com/en-us/designer/) for creating vector art! - [MagicaVoxel](https://ephtracy.github.io/) for isometric artwork! - [Game Icons](https://game-icons.net/) for all of the vector icons! - [Game Developer Studio](https://www.gamedeveloperstudio.com/) for buying awesome vector art! - [Ableton Live](https://www.ableton.com/) for the background music!