# BehaviorTree.TS **Repository Path**: imere/BehaviorTree.TS ## Basic Information - **Project Name**: BehaviorTree.TS - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 1 - **Created**: 2024-02-09 - **Last Updated**: 2025-10-22 ## Categories & Tags **Categories**: Uncategorized **Tags**: Games, AI, state-machine, Robotics, BehaviorTree ## README [![test](https://github.com/imere/BehaviorTree.TS/actions/workflows/test.yml/badge.svg)](https://github.com/imere/BehaviorTree.TS/actions/workflows/test.yml) # BehaviorTree.TS A (mostly) copy & paste repo of [BehaviorTree.CPP](https://github.com/BehaviorTree/BehaviorTree.CPP) ## Documentation Refer to [BehaviorTree.CPP docs](https://www.behaviortree.dev/docs/Intro) ## Usage ```sh git clone https://github.com/imere/BehaviorTree.TS.git ``` #### Method A for TypeScript import from `src` #### Method B 1. run `yarn build` 2. import from `dist` ## Some differences ```diff - +