# kbengine_cocos2d_js_demo_v0.9.13 **Repository Path**: loopcc/kbengine_cocos2d_js_demo_v0-9-13 ## Basic Information - **Project Name**: kbengine_cocos2d_js_demo_v0.9.13 - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2017-05-28 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README kbengine_cocos2d_js_demo ============= ## This client-project is written for KBEngine(a MMOG engine of server) http://www.kbengine.org ## 中文 [Demo搭建文档](https://github.com/kbengine/kbengine_cocos2d_js_demo/blob/master/README_CN.md),QQ交流群:461368412,[论坛](http://bbs.kbengine.org) ## Releases sources : https://github.com/kbengine/kbengine_cocos2d_js_demo/releases/latest binarys : https://sourceforge.net/projects/kbengine/files/ ## KBE-Plugins docs https://github.com/kbengine/kbengine_js_plugins/blob/master/README.md ## Start: 1. Download KBEngine(a MMOG engine of server): Download(KBEngine): https://github.com/kbengine/kbengine/releases/latest Build(KBEngine): http://www.kbengine.org/docs/build.html Installation(KBEngine): http://www.kbengine.org/docs/installation.html 2. Use git to get the plugin(client) and demo-assets(server): In the kbengine_cocos2d_js_demo directory: * Git command: git submodule update --init --remote ![submodule_update1](http://www.kbengine.org/assets/img/screenshots/gitbash_submodule.png) * Or use TortoiseGit(menu): TortoiseGit -> Submodule Update: ![submodule_update2](http://www.kbengine.org/assets/img/screenshots/unity3d_plugins_submodule_update.jpg) * Or manually get the plugin(client) and demo-assets(server) Download plugin(client): https://github.com/kbengine/kbengine_js_plugins/releases/latest unzip and copy to "kbengine_cocos2d_js_demo/cocos2d-js-client/plugins/" (Note: the need to modify the folder name as "kbengine_js_plugins") Download demo-assets(server): https://github.com/kbengine/kbengine_demos_assets/releases/latest unzip and copy to "kbengine/" (The root directory server engine, such as $KBE_ROOT) 3. Copy "kbengine_cocos2d_js_demo\kbengine_demos_assets" to "kbengine\" root directory ![demo_configure](http://www.kbengine.org/assets/img/screenshots/demo_copy_kbengine.jpg) ## Configure Demo(Optional): Change the login address(Clear browser cache): kbengine_cocos2d_js_demo\cocos2d-js-client\main.js args.ip = "127.0.0.1"; args.port = 20013; ## Start the Servers: Ensure that the "kbengine_cocos2d_js_demo\kbengine_demos_assets" has been copied to the "kbengine\" directory Reference:Start Check the startup status: If successful will find log "Components::process(): Found all the components!". Otherwise, please search the "ERROR" keyword in logs, according to the error description to try to solve. (More: http://www.kbengine.org/docs/startup_shutdown.html) Start server: Windows: kbengine\kbengine_demos_assets\start_server.bat Linux: kbengine\kbengine_demos_assets\start_server.sh (More: http://www.kbengine.org/docs/startup_shutdown.html) ## Start the Client: 1. We simply use python to build web service Download and Install http://www.python.org/ftp/python/3.3.4/python-3.3.4.msi 2. Excute the start_http_service.bat 3. Enter the game http://127.0.0.1 ## Screenshots: ![screenshots1](http://www.kbengine.org/assets/img/screenshots/cocos_js_demo1.jpg) ![screenshots2](http://www.kbengine.org/assets/img/screenshots/cocos_js_demo2.jpg) ![screenshots3](http://www.kbengine.org/assets/img/screenshots/cocos_js_demo3.jpg) ![screenshots4](http://www.kbengine.org/assets/img/screenshots/cocos_js_demo4.jpg)