# glsl-tone-map **Repository Path**: mirrors-gis/glsl-tone-map ## Basic Information - **Project Name**: glsl-tone-map - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: dependabot/npm_and_yarn/word-wrap-1.2.5 - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2024-12-29 - **Last Updated**: 2024-12-29 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # glsl-tone-map [![npm version](https://img.shields.io/npm/v/glsl-tone-map)](https://www.npmjs.com/package/glsl-tone-map) [![stability-stable](https://img.shields.io/badge/stability-frozen-brightgreen.svg)](https://www.npmjs.com/package/glsl-tone-map) [![npm minzipped size](https://img.shields.io/bundlephobia/minzip/glsl-tone-map)](https://bundlephobia.com/package/glsl-tone-map) [![dependencies](https://img.shields.io/librariesio/release/npm/glsl-tone-map)](https://github.com/dmnsgn/glsl-tone-map/blob/main/package.json) [![types](https://img.shields.io/npm/types/glsl-tone-map)](https://github.com/microsoft/TypeScript) [![Conventional Commits](https://img.shields.io/badge/Conventional%20Commits-1.0.0-fa6673.svg)](https://conventionalcommits.org) [![styled with prettier](https://img.shields.io/badge/styled_with-Prettier-f8bc45.svg?logo=prettier)](https://github.com/prettier/prettier) [![linted with eslint](https://img.shields.io/badge/linted_with-ES_Lint-4B32C3.svg?logo=eslint)](https://github.com/eslint/eslint) [![license](https://img.shields.io/github/license/dmnsgn/glsl-tone-map)](https://github.com/dmnsgn/glsl-tone-map/blob/main/LICENSE.md) A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify. Mostly taken from [here](https://bruop.github.io/tonemapping/) and [here](https://www.shadertoy.com/view/WdjSW3). [![paypal](https://img.shields.io/badge/donate-paypal-informational?logo=paypal)](https://paypal.me/dmnsgn) [![coinbase](https://img.shields.io/badge/donate-coinbase-informational?logo=coinbase)](https://commerce.coinbase.com/checkout/56cbdf28-e323-48d8-9c98-7019e72c97f3) [![twitter](https://img.shields.io/twitter/follow/dmnsgn?style=social)](https://twitter.com/dmnsgn) ## Installation ```bash npm install glsl-tone-map ``` ## Usage ### ESM ```js import * as glslToneMap from "glsl-tone-map"; const shader = /* glsl */ ` ${glslToneMap.AGX} ${glslToneMap.NEUTRAL} ${glslToneMap.ACES} ${glslToneMap.FILMIC} ${glslToneMap.LOTTES} ${glslToneMap.REINHARD} ${glslToneMap.REINHARD2} ${glslToneMap.UCHIMURA} ${glslToneMap.UNCHARTED2} ${glslToneMap.UNREAL} void main() { // ... color.rgb = agx(color.rgb); color.rgb = neutral(color.rgb); color.rgb = aces(color.rgb); color.rgb = filmic(color.rgb); color.rgb = lottes(color.rgb); color.rgb = reinhard(color.rgb); color.rgb = reinhard2(color.rgb); color.rgb = uchimura(color.rgb); color.rgb = uncharted2(color.rgb); color.rgb = unreal(color.rgb); }`; ``` ### glslify ```glsl #pragma glslify: agx = require(glsl-tone-map/agx) #pragma glslify: neutral = require(glsl-tone-map/neutral) #pragma glslify: aces = require(glsl-tone-map/aces) #pragma glslify: filmic = require(glsl-tone-map/filmic) #pragma glslify: lottes = require(glsl-tone-map/lottes) #pragma glslify: reinhard = require(glsl-tone-map/reinhard) #pragma glslify: reinhard2 = require(glsl-tone-map/reinhard2) #pragma glslify: uchimura = require(glsl-tone-map/uchimura) #pragma glslify: uncharted2 = require(glsl-tone-map/uncharted2) #pragma glslify: unreal = require(glsl-tone-map/unreal) void main() { // ... color.rgb = agx(color.rgb); color.rgb = neutral(color.rgb); color.rgb = aces(color.rgb); color.rgb = filmic(color.rgb); color.rgb = lottes(color.rgb); color.rgb = reinhard(color.rgb); color.rgb = reinhard2(color.rgb); color.rgb = uchimura(color.rgb); color.rgb = uncharted2(color.rgb); color.rgb = unreal(color.rgb); } ``` ## License MIT. See [license file](https://github.com/dmnsgn/glsl-tone-map/blob/main/LICENSE.md).