# 3DStreamingToolkit **Repository Path**: mirrors_3DStreamingToolkit/mirrors_3DStreamingToolkit_3DStreamingToolkit ## Basic Information - **Project Name**: 3DStreamingToolkit - **Description**: A toolkit for building powerful stereoscopic 3D experiences that run on the cloud and stream to devices. - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 1 - **Forks**: 1 - **Created**: 2022-01-07 - **Last Updated**: 2026-04-13 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # 3D Streaming Toolkit :muscle: :eye: :cloud: A toolkit for creating powerful cloud-based 3D experiences that stream to traditionally out of reach low-powered devices. ![3dstk header](./.github/header.png) ## Quick Links - [Getting Started](#getting-started) - [Contributing](#contributing) - [License](#license) - [Code of Conduct](#code-of-conduct) ## What is this? **Problem:** The world is becoming increasingly mobile, but the demand for high-fidelity 3D content is only growing. We needed a scalable approach to make this sort of content available on low-powered, low-bandwidth devices. The 3DStreamingToolkit project’s purpose is to provide an approach for developing 3D server applications that stream frames in real-time to other devices over the network. Specifically: * A server-side C++ plugin and samples for remotely rendering and streaming 3D scenes * Cross-platform client-side samples for receiving streamed 3D scenes, including HoloLens * Cloud infrastructure architecture to allow large-scale deployment * Zero latency video compression using NvPipe/NVEncode * WebRTC extensions for 3D content and input ## Getting Started Check our [main documentation website](https://3dstreamingtoolkit.github.io/docs-3dstk/) for information on how to get started, reference architecture and tutorials. ## Contributing Read our [contributing guide](./CONTRIBUTING.md) to learn about our development process, how to propose bug fixes and improvements, and how to build and test your changes. ## License MIT ## Code of Conduct This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments.