# lua-websockets **Repository Path**: mirrors_LuaDist/lua-websockets ## Basic Information - **Project Name**: lua-websockets - **Description**: Websockets for Lua. - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-08-09 - **Last Updated**: 2026-01-10 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # About This project provides Lua modules for [Websocket Version 13](http://tools.ietf.org/html/rfc6455) conformant clients and servers. [![Build Status](https://travis-ci.org/lipp/lua-websockets.png)](https://travis-ci.org/lipp/lua-websockets) Clients are available in three different flavours: - synchronous - coroutine based ([copas](http://keplerproject.github.com/copas)) - asynchronous ([lua-ev](https://github.com/brimworks/lua-ev)) Servers are available as two different flavours: - coroutine based ([copas](http://keplerproject.github.com/copas)) - asynchronous ([lua-ev](https://github.com/brimworks/lua-ev)) A webserver is NOT part of lua-websockets. If you are looking for a feature rich webserver framework, have a look at [orbit](http://keplerproject.github.com/orbit/) or others. It is no problem to work with a "normal" webserver and lua-websockets side by side (two processes, different ports), since websockets are not subject of the 'Same origin policy'. # Usage ## copas echo server This implements a basic echo server via Websockets protocol. Once you are connected with the server, all messages you send will be returned ('echoed') by the server immediately. ```lua local copas = require'copas' -- create a copas webserver and start listening local server = require'websocket'.server.copas.listen { -- listen on port 8080 port = 8080, -- the protocols field holds -- key: protocol name -- value: callback on new connection protocols = { -- this callback is called, whenever a new client connects. -- ws is a new websocket instance echo = function(ws) while true do local message = ws:receive() if message then ws:send(message) else ws:close() return end end end } } -- use the copas loop copas.loop() ``` ## lua-ev echo server This implements a basic echo server via Websockets protocol. Once you are connected with the server, all messages you send will be returned ('echoed') by the server immediately. ```lua local ev = require'ev' -- create a copas webserver and start listening local server = require'websocket'.server.ev.listen { -- listen on port 8080 port = 8080, -- the protocols field holds -- key: protocol name -- value: callback on new connection protocols = { -- this callback is called, whenever a new client connects. -- ws is a new websocket instance echo = function(ws) ws:on_message(function(ws,message) ws:send(message) end) -- this is optional ws:on_close(function() ws:close() end) end } } -- use the lua-ev loop ev.Loop.default:loop() ``` ## Running test-server examples The folder test-server contains two re-implementations of the [libwebsocket](http://git.warmcat.com/cgi-bin/cgit/libwebsockets/) test-server.c example. ```shell cd test-server lua test-server-ev.lua ``` ```shell cd test-server lua test-server-copas.lua ``` Connect to the from Javascript (e.g. chrome's debugging console) like this: ```Javascript var echoWs = new WebSocket('ws://127.0.0.1:8002','echo'); ``` # Dependencies The client and server modules depend on: - luasocket - lpack - luabitop (if not using Lua 5.2 nor luajit) - copas (optionally) - lua-ev (optionally) # Install ```shell $ git clone git://github.com/lipp/lua-websockets.git $ cd lua-websockets $ luarocks make rockspecs/lua-websockets-scm-1.rockspec ``` # Tests Running tests requires: - [busted with async test support](https://github.com/lipp/busted) - [Autobahn Testsuite](http://autobahn.ws/testsuite) ```shell ./test.sh ```