# gfx-test-case **Repository Path**: mirrors_cocos-creator/gfx-test-case ## Basic Information - **Project Name**: gfx-test-case - **Description**: experimental test ground for cocos creator engine infrastructures - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-11-04 - **Last Updated**: 2025-10-05 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # test-gfx a light-weight repo used to test the feature of the _gfx_ module of cocos-creator. ## Build _test_gfx_ should be put alongside the engine repo:
├── cocos-engine (3.5.0) │ └── native/external (3.5) └── test-gfx (master)### web Enter ./engine folder and run the following commands ```bash $ ./util.sh update # build the project. $ ./util.sh server start # start http server and run test cases in your browser. ``` You can also run `./util.sh help` to see the help message. > Note: you only need to start the server at the beginning. If you can't start the server, please run `./util.sh server stop` and then `./util.sh server start`. ### native 1. Windows In the root directory, run the following commands ```bash $ cmake -Bbuild # config the project $ cmake --build build # build the project ``` After configuring the project, you can also open `build/test-gfx.sln` with _Visual Studio_. 2. Android * In _Android Studio_, import the project in `./src/android/`. * Build the project.