# work-leftlab **Repository Path**: mirrors_jeromeetienne/work-leftlab ## Basic Information - **Project Name**: work-leftlab - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-09-25 - **Last Updated**: 2025-09-28 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # TODO * issue with live cube reflexion * it conflict with transparency * and maybe with atmosphere shader * threex.transparency could help ? * try it # Light demo * how they did it * http://www.creativebloq.com/3d/behind-scenes-lights-latest-webgl-sensation-11116660 * the demo itself http://lights.elliegoulding.com/ * some info on the creators * http://helloenjoy.com/project/lights/ * http://helloenjoy.com/ # Reference * about metaballs http://www.geisswerks.com/ryan/BLOBS/blobs.html # image from eric * A single one of these orbs, floating in space * A glossy, reflective outer shell that has a of a feeling of thickness. * A radiant, inner core that has a subtle color hue and a luminous property ## how to get that ? ### Step 1 * metallic ball * geometric glow * reflection map. live or not. propose ### Step 1.5 * how to do the hollow things... not sure * maybe a actually transparent ball with something inside ? * ### Step 2 * bloom post processing * see about glitch.html in incubator ### Step 3 * metabally internal sphere * just a sphere with updatable geometry with perlin ?