# Unity-MeshSaver **Repository Path**: netweather/Unity-MeshSaver ## Basic Information - **Project Name**: Unity-MeshSaver - **Description**: AC#编辑器脚本,允许您将可用的网格.asset文件保存到项目中。 - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 1 - **Created**: 2017-06-02 - **Last Updated**: 2021-10-21 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Unity-MeshSaver Save your Mesh as an asset file. This UnityEditor script allows you to right-click on the MeshFilter component, and save its Mesh object as a .asset file you can reuse in your project. This is great for saving/"baking" procedurally generated meshes that may be too resource-intensive to generate at runtime. # How to Install Just copy the folder called MeshSaver into your project's Assets folder, or drag it into Unity's project panel. # How to Use Right click on a MeshFilter component's label or click on its gear icon to open up its context menu. Then select either "Save Mesh..." or "Save Mesh As New Instance...". Note that "Save Mesh..." will not work if the mesh comes from an imported 3D asset/prefab.