# spkgen **Repository Path**: pykite/spkgen ## Basic Information - **Project Name**: spkgen - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2024-09-06 - **Last Updated**: 2024-09-06 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Spkgen Spkgen is an editor for the [**SPARK**](https://github.com/fredakilla/SPARK) particles engine using a node-based interface to create particles effects for games. ## Screenshots ## Current status Spkgen is in developpement and is not yet fully functional. Development is done on linux. Building on another system is not tested but final release should be cross-platform. ## Features - C++ and Qt based interface. - Spkgen internally use [**Urho3D**](https://github.com/urho3d/Urho3D) for rendering particles. - and [**Urhox**](https://github.com/fredakilla/Urhox) library to bind the SPARK particle engine to Urho3D. - node core system is provided by the external qt [**nodeeditor**](https://github.com/paceholder/nodeeditor) library. TODO - [x] implement generic nodes classes - [x] automatic node's parameters widgets creation from simple declaration - [x] show 3D debug zones geometries - [x] serialize node widget's parameters - [x] graph plot editor widget for spark graph interpolators - [x] complete all spark nodes - [x] interact with 3D view (camera move...) - [x] multiple scenes managment - [x] comments items on node view - [ ] set styles - [x] add shortcuts on node view : copy/paste/cut nodes - [ ] add samples and tutorials (WIP) ## Build Spkgen developpement is done with Qt 5.11.1 + QtCharts module for tgraph plot editor widget. WARNING : Do not use Qt 5.11.2, I experienced some bugs with FileDialogs on linux... ##### 1. Get submodules ``` git submodule init git submodule update ``` ##### 2. Build the external nodeeditor Qt library ``` cd 3rdparty/nodeeditor mkdir BUILD cd BUILD make ``` ##### 3. Set URHO3D_HOME and URHOX_HOME variable path in QtCreator : (Urho3D and Urhox libraries need to be builded) ```bash - Open spkgen.pro with QtCreator. - Edit spkgen.pro file - Set variable path : #-------------------------------------------------------------------- # path to Urho3D and Urhox #-------------------------------------------------------------------- URHO3D_HOME = /home/John/Dev/Urho3D/BUILD URHOX_HOME = /home/John/Dev/Urhox/output ``` ##### 4. Build ``` - Copy Urho3D assets 'Data' and 'CoreData' to Spkgen/Bin - Open Spkgen.pro with QtCreator - Build and Run ```