# PBR **Repository Path**: render3d/PBR ## Basic Information - **Project Name**: PBR - **Description**: An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4. www.siejak.pl/projects/pbr - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2024-05-16 - **Last Updated**: 2024-05-16 ## Categories & Tags **Categories**: Uncategorized **Tags**: PBR, Opengl ## README No README documentation available for this project.