# drand **Repository Path**: shepf/drand ## Basic Information - **Project Name**: drand - **Description**: 分布式随机信标守护程序 - **Primary Language**: Unknown - **License**: Apache-2.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-07-24 - **Last Updated**: 2024-05-29 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Drand - A Distributed Randomness Beacon Daemon

Drand (pronounced "dee-rand") is a distributed randomness beacon daemon written in Golang.
Linked drand nodes collectively produce publicly verifiable, unbiased and unpredictable random values at fixed intervals using bilinear pairings and threshold cryptography.
Drand was first developed within the DEDIS organization, and as of December 2019, is now under the drand organization.
## Table of Contents - [Goal and Overview](#goal-and-overview) - [Public Randomness](#public-randomness) - [Private Randomness](#private-randomness) - [Installation](#installation) - [Official release](#official-release) - [Manual installation](#manual-installation) - [Via Golang](#via-golang) - [Via Docker](#via-docker) - [Usage](#usage) - [Run Drand locally](#run-drand-locally) - [Create a Drand deployment](#create-a-drand-deployment) - [Fetching Public Randomness](#fetching-public-randomness) - [Fetching Private Randomness](#fetching-private-randomness) - [Using HTTP endpoints](#using-http-endpoints) - [JavaScript client](#javascript-client) - [Documentation](#documentation) - [What's Next?](#whats-next) - [Acknowledgments](#acknowledgments) - [Coverage](#coverage) - [License](#license) ## Goal and Overview The need for digital randomness is paramount in multiple digital applications ([e]voting, lottery, cryptographic parameters, embedded devices bootstrapping randomness, blockchain systems etc) as well in non-digital such as statistical sampling (used for example to check results of an election), assigning court cases to random judges, random financial audits, etc. However, constructing a secure source of randomness is nothing but easy: there are countless examples of attacks where the randomness generation was the culprit (static keys, non-uniform distribution, biased output, etc). drand aims to fix that gap by providing a Randomness-as-a-Service network (similar to NTP servers for time, or Certificate Authority servers for CAs verification), providing continuous source of randomness which is: * Decentralized: drand is a software ran by a diverse set of reputable entities on the Internet and a threshold of them is needed to generate randomness, there is no central point of failure. * Publicly verifiable & unbiased: drand periodically delivers publicly verifiable and unbiased randomness. Any third party can fetch and verify the authenticity of the randomness and by that making sure it hasn't been tampered with. * And "private" as well: drand nodes can also deliver encrypted randomness to be used in a local applications, for example to seed the OS's PRNG. A drand network is operated by a group of organizations around the world that includes Cloudflare, EPFL, Kudelski Security, Protocol Labs, Celo, UCL, and UIUC. You can learn more by visiting the [League of Entropy website](https://leagueofentropy.com), where you can also see the random values being generated by the network in real time. ### Public Randomness Generating public randomness is the primary functionality of drand. Public randomness is generated collectively by drand nodes and publicly available. The main challenge in generating good randomness is that no party involved in the randomness generation process should be able to predict or bias the final output. Additionally, the final result has to be third-party verifiable to make it actually useful for applications like lotteries, sharding, or parameter generation in security protocols. A drand randomness beacon is composed of a distributed set of nodes and has two phases: - **Setup:** Each node first generates a *long-term public/private key pair*. Then all of the public keys are written to a *group file* together with some further metadata required to operate the beacon. After this group file has been distributed, the nodes perform a *distributed key generation* (DKG) protocol to create the collective public key and one private key share per server. The participants NEVER see/use the actual (distributed) private key explicitly but instead utilize their respective private key shares for the generation of public randomness. - **Generation:** After the setup, the nodes switch to the randomness generation mode. Any of the nodes can initiate a randomness generation round by broadcasting a message which all the other participants sign using a t-of-n threshold version of the *Boneh-Lynn-Shacham* (BLS) signature scheme and their respective private key shares. Once any node (or third-party observer) has gathered t partial signatures, it can reconstruct the full BLS signature (using Lagrange interpolation). The signature is then hashed using SHA-512 to ensure that there is no bias in the byte representation of the final output. This hash corresponds to the collective random value and can be verified against the collective public key. ### Private Randomness Private randomness generation is the secondary functionality of drand. Clients can request private randomness from some or all of the drand nodes which extract it locally from their entropy pools and send it back in encrypted form. This can be useful to gather randomness from different entropy sources, for example in embedded devices. In this mode we assume that a client has a private/public key pair and encapsulates its public key towards the server's public key using the ECIES encryption scheme. After receiving a request, the drand node produces 32 random bytes locally (using Go's `crypto/rand` interface), encrypts them using the received public key and sends it back to the client. **Note:** Assuming that clients without good local entropy sources (such as embedded devices) use this process to gather high entropy randomness to bootstrap their local PRNGs, we emphasize that the initial client key pair has to be provided by a trusted source (such as the device manufacturer). Otherwise we run into the chicken-and-egg problem of how to produce on the client's side a secure ephemeral key pair for ECIES encryption without a good (local) source of randomness. ## Installation ### Official release Please go use the latest drand binary in the [release page](https://github.com/drand/drand/releases). ### Manual installation Drand can be installed via [Golang](https://golang.org/) or [Docker](https://www.docker.com/). By default, drand saves the configuration files such as the long-term key pair, the group file, and the collective public key in the directory `$HOME/.drand/`. ### Via Golang Make sure that you have a working [Golang installation](https://golang.org/doc/install) and that your [GOPATH](https://golang.org/doc/code.html#GOPATH) is set. Then install drand via: ```bash git clone https://github.com/drand/drand cd drand make install ``` ### Via Docker The setup is explained in [docker/README.md](https://github.com/drand/drand/tree/master/docker/README.md). ## Usage ### Run Drand locally To run a local demo, you can simply run: ```bash make demo ``` The script spins up a few drand local processes, performe resharing and other operations and will continue to print out new randomness every Xs (currently 6s). For more information, look at the demo [README](https://github.com/drand/drand/tree/master/demo). A drand beacon provides several public services to clients. A drand node exposes its public services on a gRPC endpoint as well as a REST JSON endpoint, on the same port. The latter is especially useful if one wishes to retrieve randomness from a JavaScript application. Communication is protected through TLS by default. If the contacted node is using a self-signed certificate, the client can use the `--tls-cert` flag to specify the server's certificate. ### Create a Drand deployment Consult full instructions at [DEPLOYMENT](https://beta.drand.love/operator/deploy/) ### Fetching Public Randomness To get the latest public random value, run ```bash drand get public --round