# hellomurder
**Repository Path**: sqiao/hellomurder
## Basic Information
- **Project Name**: hellomurder
- **Description**: No description available
- **Primary Language**: Unknown
- **License**: MIT
- **Default Branch**: localization
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 0
- **Forks**: 0
- **Created**: 2024-09-01
- **Last Updated**: 2024-09-02
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
Your hello world in Murder Engine!
Welcome to this fantastic experience that is trying out your very first game with the Murder Engine.
### 💾 Enlisting
This uses **git submodules** for the engine references. Make sure that all the submodule directories are up-to-date:
```bash
git clone --recurse-submodules https://github.com/isadorasophia/hellomurder
```
or, after cloning:
```bash
git submodule update --init --recursive
```
### ⚙️ How to build it?
We _should_ have (at one point) more documentation explaining the onboarding process of [creating a new project](https://github.com/isadorasophia/murder) with Murder. The main purpose of this project is to serve as a baseline when quickly starting with a fresh new game on the engine.
**\> _Terminal_**
```bash
cd src/HelloMurder.Editor
dotnet build
dotnet run
```
**\> _Visual Studio_**
Open `HelloMurder.sln` on Visual Studio 2022, set `HelloMurder.Editor` as startup project and hit F5. 🎉
### 🎮 How do I play the game?
You can either press **F5** in the editor or switch the startup project to `HelloMurder`. And that's it!