# hellomurder **Repository Path**: sqiao/hellomurder ## Basic Information - **Project Name**: hellomurder - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: localization - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2024-09-01 - **Last Updated**: 2024-09-02 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README

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Your hello world in Murder Engine!

Welcome to this fantastic experience that is trying out your very first game with the Murder Engine. ### 💾 Enlisting This uses **git submodules** for the engine references. Make sure that all the submodule directories are up-to-date: ```bash git clone --recurse-submodules https://github.com/isadorasophia/hellomurder ``` or, after cloning: ```bash git submodule update --init --recursive ``` ### ⚙️ How to build it? We _should_ have (at one point) more documentation explaining the onboarding process of [creating a new project](https://github.com/isadorasophia/murder) with Murder. The main purpose of this project is to serve as a baseline when quickly starting with a fresh new game on the engine. **\> _Terminal_** ```bash cd src/HelloMurder.Editor dotnet build dotnet run ``` **\> _Visual Studio_** Open `HelloMurder.sln` on Visual Studio 2022, set `HelloMurder.Editor` as startup project and hit F5. 🎉 ### 🎮 How do I play the game? You can either press **F5** in the editor or switch the startup project to `HelloMurder`. And that's it!