# DesignPatterns **Repository Path**: strongandyzhang/DesignPatterns ## Basic Information - **Project Name**: DesignPatterns - **Description**: Design Patterns Examples in C# - **Primary Language**: C# - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-02-20 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # DesignPatterns Design patterns are solutions to recurring problems; guidelines on how to tackle certain problems I have included implementations of some design patterns in C# to help beginners like me get their feet wet. There are better alternatives available for some of them in the .NET Framework, so this is by no means a comprehensive tutorial Any comments and suggestions are welcome. If you want to add a new design pattern implementation, just follow the naming conversation, fork my repo and submit a pull request. Same goes for any improvements and modifications. ## Types of Design Patterns --------------------------- There are three kinds of Design Patterns * Creational * Structural * Behavioral ## List of Design Pattern Implementations ----------------------------------------- * [Adapter](/AdapterPattern) * [Command](/CommandPattern) * [Composite](/CompositePattern) * [Decorator](/DecoratorPattern) * [Facade](/FacadePattern) * [Factory](/FactoryPattern) * [Iterator](/IteratorPattern) * [Observer](/ObserverPattern) * [Singleton](/SingletonPattern) * [State](/StatePattern) * [Strategy](/StrategyPattern) * [Template](/TemplatePattern)