# ScePSP **Repository Path**: unknowall/ScePSP ## Basic Information - **Project Name**: ScePSP - **Description**: 一个完全用 c# 开发,小巧可用的 PSP 模拟器 - **Primary Language**: C# - **License**: GPL-2.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-12-23 - **Last Updated**: 2026-01-28 ## Categories & Tags **Categories**: games **Tags**: PSP, PlayStation-Portable, Emulator, 模拟器 ## README # A Lightweight PlayStation Portable Emulator Fully Developed in C# [![GPLv2 License](https://img.shields.io/badge/License-GPL%20v2-blue.svg)](https://www.gnu.org/licenses/old-licenses/gpl-2.0.html) [![Latest Release](https://img.shields.io/github/v/release/unknowall/ScePSP?label=Release&color=orange)](https://github.com/unknowall/ScePSP/releases) [![Build Status](https://img.shields.io/badge/Build-Passing-brightgreen.svg)](https://github.com/unknowall/ScePSP)

中文说明

这是一个完全使用 C# 开发的轻量级高性能 PlayStation Portable 模拟器。目前处于 alpha 阶段,仍存在许多兼容性、图形、音频问题。 ## 功能说明 - HLE模拟,无需固件/BIOS - 内部分辨率调整,支持4K原生输出 - 材质增强,支持多倍率的 xBR,Jinc,Neighbor,Lanczos - 自适应手柄支持,无需配置即插即用 - 金手指支持,支持CWC格式金手指 - 内存编辑器,可搜索、编辑内存 ## 当前状态 - 高效的动态重编译,游戏重编译为C#的IL运行, 对CPU及内存的占用极低。 - 模拟器能够在 i3-3215u 处理器上以稳定的 60 FPS 运行。 - 需要注意的是,**目前许多游戏存在图形和音频问题** 此 alpha 版本主要面向: - 想要探索模拟器实现的技术爱好者 - 对 PSP 模拟器感兴趣的开发者 - 愿意进行Alpha测试的用户

开发进度

## 开发进度 | 模块 | 状态 | 进度 | 说明 | | :--- | :---: | :---: | :--- | | CPU | ✅ 已完成 | 100% | 使用 AST 优化的动态重编译,速度约为原 CPU 的 12 倍 | | GE | ⏳ 开发中 | 90% | BBOX、BJUMP、SIGNAL 指令尚未完成 | | ME | ⏳ 开发中 | 90% | H264, VAG、ATRAC3、ATRAC3+ 和 AAC 解码已完成,通过 LightCodec 实现 | | AUDIO | ✅ 已完成 | 100% | 使用 SDL2 作为音频输出 | | Devices | ⏳ 开发中 | 95% | Kirk 支持商业游戏解码 | | 图形后端 | ⏳ 开发中 | 90% | 支持 GE 所有渲染模式,130+ FPS,通过 LightGL 实现 | | HLE 模块 | ⏳ 开发中 | 48% | 能够运行商业游戏 | | 跨平台 | ⏳ 开发中 | ?% | 核心可编译为 Windows、Linux 和 Mac | | UI 界面 | ⏳ 开发中 | ?% | 用于Alpha测试的基础UI |
## 技术规格 - **环境**:.NET 8.0 - **依赖项**:无特殊依赖 - **性能**:针对现代系统进行了优化,同时保持对旧硬件的兼容性 ## 致谢 本项目建立在先前 PSP 模拟器工作的基础上。特别感谢该领域的先驱者: - pspplayer on Http://code.google.com/p/pspplayer - cspspemu on https://github.com/soywiz-archive/cspspemu
This is a lightweight and high-performance PlayStation Portable emulator developed entirely in C#. It is currently in the alpha stage and still has many compatibility, graphics, and audio issues. ## Feature Overview - HLE emulation with no firmware/BIOS required - Adjustable internal resolution supporting native 4K output - Texture enhancement with multi-scale xBR, Jinc, Neighbor and Lanczos filters - Adaptive controller support with plug-and-play functionality and no configuration needed - Cheat code support compatible with CWCheat (CWC) format - Memory editor enabling memory search and editing capabilities ## Current Status - Efficient dynamic recompilation that translates game code to C# IL for execution, resulting in extremely low CPU and memory usage. - The emulator runs at a stable 60 FPS on an i3-3215u processor. - It should be noted that **many games currently have graphics and audio issues**. This alpha version is primarily intended for: - Technology enthusiasts looking to explore emulator implementation - Developers interested in PSP emulation - Users willing to participate in alpha testing

Development Progress

## Development Progress | Module | Status | Progress | Description | | :--- | :---: | :---: | :--- | | CPU | ✅ Completed | 100% | Dynamic recompiler using AST optimization, approx 12x faster than original CPU | | GE | ⏳ In Progress | 90% | BBOX, BJUMP, SIGNAL instructions not yet implemented | | ME | ⏳ In Progress | 90% | H264, VAG, ATRAC3, ATRAC3+, and AAC decoding completed; implemented via LightCodec | | AUDIO | ✅ Completed | 100% | Audio output via SDL2 | | Devices | ⏳ In Progress | 95% | Kirk supports commercial game decoding | | Graphics Backend | ⏳ In Progress | 90% | Supports all GE rendering modes, 130+ FPS, implemented via LightGL | | HLE Modules | ⏳ In Progress | 48% | Capable of running commercial games | | Cross-Platform | ⏳ In Progress | ?% | Core compiles on Windows, Linux, and Mac | | UI | ⏳ In Progress | ?% | Alpha Version |
## Screenshots ### Figure 1: Alpha UI Interface 捕获 ### Figure 2: Playing Guilty Gear XX Accent Core Plus ![Guilty Gear Gameplay](https://github.com/user-attachments/assets/c6914d4f-62c3-4b61-a67d-69d0bc680097) ### Figure 3: Running Castlevania - The Dracula X Chronicles (In-Game) 捕获02 ### Figure 4: Running PSPDemo/lights.prx ![Lights Demo](https://github.com/user-attachments/assets/c435575f-419f-4214-abc5-721e94bb2079) ## Technical Specifications - **Environment**: .NET 8.0 - **Dependencies**: None required - **Performance**: Optimized for modern systems while maintaining compatibility with older hardware ## Acknowledgments This project builds upon the foundations laid by previous PSP emulation efforts. Special thanks to the pioneers in this field: - pspplayer on Http://code.google.com/p/pspplayer - cspspemu on https://github.com/soywiz-archive/cspspemu