# nescafe **Repository Path**: vantler/nescafe ## Basic Information - **Project Name**: nescafe - **Description**: NES emulator written in C# :video_game: :coffee: - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-06-30 - **Last Updated**: 2021-06-30 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # NEScafé :video_game: :coffee: [![Travis](https://img.shields.io/travis/GunshipPenguin/nescafe/master.svg)](https://travis-ci.org/GunshipPenguin/nescafe/) [![AppVeyor](https://ci.appveyor.com/api/projects/status/wlachyvx7o80tr94/branch/master?svg=true)](https://ci.appveyor.com/project/GunshipPenguin/nescafe) A Nintendo Entertainment System (NES) emulator written in C#. So named since almost all of the work on this was done in various cafés while drinking large quantities of coffee.
# Running Grab the latest build [from AppVeyor](https://ci.appveyor.com/project/GunshipPenguin/nescafe/build/artifacts) or build it yourself (see below). # Building Compile with Visual Studio or from the command line with: `msbuild /property:Configuration=Release Nescafe.sln` # Loading a ROM Load an iNES ROM using File->Load ROM. The game should start immediately or an error will be displayed indicating why the ROM could not be loaded. # Mapper Support The following iNES mappers are supported: - [Mapper 0 (NROM)](https://wiki.nesdev.com/w/index.php/NROM) - Super Mario Bros., Donkey Kong, Spy vs. Spy - [Mapper 1 (MMC1)](https://wiki.nesdev.com/w/index.php/MMC1) - The Legend of Zelda, Castlevania 2, Tetris - [Mapper 2 (UxROM)](https://wiki.nesdev.com/w/index.php/UxROM) - Castlevania, Mega Man, Contra - [Mapper 4 (MMC3)](https://wiki.nesdev.com/w/index.php/MMC3) - Super Mario Bros. 2, Super Mario Bros 3., Mega Man 3 # Accuracy The NES CPU and PPU have been implemented to a fairly cycle accurate extent. Certain things (eg. sprite evaluation) are not totally cycle accurate, but this doesn't seem to be a problem for the majority of games. # Limitations - The NES APU is currently not implemented meaning no audio. - Battery backed persistent memory is not currently supported # Controls Controls cannot currently be configured. - Arrow Keys = up,down,left,right - Z = A - X = B - Q = Start - W = Select # License [MIT](https://github.com/GunshipPenguin/nescafe/blob/master/LICENSE) © Rhys Rustad-Elliott