# Gaze_Tracking **Repository Path**: vina_0421/Gaze_Tracking ## Basic Information - **Project Name**: Gaze_Tracking - **Description**: Gaze-Tracking based on head orientation and eye orientation - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 1 - **Forks**: 3 - **Created**: 2020-11-02 - **Last Updated**: 2024-10-08 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # gaze_tracking Gaze-Tracking based on head orientation and eye orientation Reference paper: [Monocular Free-head 3D Gaze Tracking with Deep Learning and Geometry Constraints](http://openaccess.thecvf.com/content_ICCV_2017/papers/Zhu_Monocular_Free-Head_3D_ICCV_2017_paper.pdf) The angle of the gaze can be calculated by an angle of the head gesture and angle of the eye turn. Here, we will crop out the face and eye parts according to the key points of the face, and then send them to the two subnets face_net and eye_net respectively. The two sub-networks output the head and eye orientation angles, expressed by the longitude 'lo' and the latitude 'la'. Then combine these two angles to calculate the final gaze angle 'lo','la'.