# Gameplay01 **Repository Path**: weekend/gameplay01 ## Basic Information - **Project Name**: Gameplay01 - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-11-17 - **Last Updated**: 2025-12-22 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Gameplay01 Developed with Unreal Engine 5 ```bash # init LogBlueprintUserMessages: [BP_MyGameInstance_C_12] Server: MyGameplay Init # Construction LogBlueprintUserMessages: [BP_Gameplay01GameMode_C_0] Server: MyGameplay Construction LogBlueprintUserMessages: [BP_MyGameStateBase_C_0] Server: MyGameplay Construction LogBlueprintUserMessages: [BP_TopDownPlayerController_C_0] Server: MyGameplay Construction LogBlueprintUserMessages: [BP_MyPlayerState_C_0] Server: MyGameplay Construction LogBlueprintUserMessages: [BP_TopDownCharacter_C_0] Server: MyGameplay Construction # BeginPlay LogBlueprintUserMessages: [BP_Gameplay01GameMode_C_0] Server: MyGameplay BeginPlay LogBlueprintUserMessages: [BP_MyGameStateBase_C_0] Server: MyGameplay BeginPlay LogBlueprintUserMessages: [BP_TopDownPlayerController_C_0] Server: MyGameplay BeginPlay LogBlueprintUserMessages: [BP_MyPlayerState_C_0] Server: MyGameplay BeginPlay LogBlueprintUserMessages: [BP_TopDownCharacter_C_0] Server: MyGameplay BeginPlay # EndPlay LogBlueprintUserMessages: [BP_MyPlayerState_C_0] Server: MyGameplay EndPlay LogBlueprintUserMessages: [BP_TopDownPlayerController_C_0] Server: MyGameplay EndPlay LogBlueprintUserMessages: [BP_Gameplay01GameMode_C_0] Server: MyGameplay EndPlay LogBlueprintUserMessages: [BP_MyGameStateBase_C_0] Server: MyGameplay EndPlay LogBlueprintUserMessages: [BP_TopDownCharacter_C_0] Server: MyGameplay EndPlay LogBlueprintUserMessages: [BP_MyGameInstance_C_12] Server: MyGameplay Shutdown ``` ## Build TargetType.Game ```cmd "D:\git\ue\Engine\Build\BatchFiles\RunUAT.bat" BuildCookRun ^ -project="%CD%\Gameplay01.uproject" ^ -platform=Win64 ^ -serverconfig=Development ^ -build -cook -stage -pak -archive ^ -target=Gameplay01 ^ -NoXGE ^ -archivedirectory="%CD%\Binaries" ``` ## Trace ```bash Binaries\Win64\Gameplay01.exe -windowed -ResX=640 -ResY=480 -tracehost=localhost -trace=callstack,cpu,frame,default Binaries\Win64\Gameplay01.exe -windowed -ResX=640 -ResY=480 -trace=default,memory ``` ## 参考 - [x] [Gameplay框架](https://dev.epicgames.com/documentation/zh-cn/unreal-engine/gameplay-framework?application_version=4.27) - [x] [Game Mode and Game State](https://dev.epicgames.com/documentation/zh-cn/unreal-engine/game-mode-and-game-state?application_version=4.27) - [x] [Game Flow Overview 游戏流程总览](https://dev.epicgames.com/documentation/zh-cn/unreal-engine/game-flow-overview?application_version=4.27) - [x] [Actor生命周期](https://dev.epicgames.com/documentation/zh-cn/unreal-engine/unreal-engine-actor-lifecycle)