# FFmpeg.AutoGen **Repository Path**: wmggy/FFmpeg.AutoGen ## Basic Information - **Project Name**: FFmpeg.AutoGen - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: 8.0 - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-12-11 - **Last Updated**: 2025-12-11 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ## Important Announcement **This project is undergoing a transition to a semi-managed model over the coming months.** - **All existing packages and versions will continue to work** - there will be no breaking changes to existing functionality - The project is now **MIT licensed** (changed from LGPL) - see LICENSE.txt for details - **Contributions are welcome!** If you'd like to help with the project, please feel free to contribute - The FFmpeg binaries continue to be distributed with their original licenses from the source **Founder & Maintainer:** Ruslan Balanukhin (Rationale One) For questions and support, please continue using [stackoverflow.com](https://stackoverflow.com/search?tab=newest&q=ffmpeg%20autogen) or the [questions repository](https://github.com/Ruslan-B/FFmpeg.AutoGen.Questions/issues). --- # Important **The FFmpeg API is vast and complex and this project exposes it with minimum modifications - support is very limited. Please consider to ask *how to* questions on [stackoverflow.com](https://stackoverflow.com/search?tab=newest&q=ffmpeg%20autogen) or in special repository on [github.com](https://github.com/Ruslan-B/FFmpeg.AutoGen.Questions/issues). The community may be able to offer some assistance but you will largely be on your own. As another option you can search for a solution in C(lang) as with some effort you can convert it to C#.** Here repository with C# converted examples: https://github.com/stjeong/ffmpeg_autogen_cs ## FFmpeg.AutoGen [![main](https://github.com/Ruslan-B/FFmpeg.AutoGen/actions/workflows/main.yml/badge.svg)](https://github.com/Ruslan-B/FFmpeg.AutoGen/actions/workflows/main.yml) [![nuget](https://img.shields.io/nuget/v/FFmpeg.AutoGen.svg)](https://www.nuget.org/packages/FFmpeg.AutoGen/) FFmpeg auto generated unsafe bindings for C#/.NET and Mono. ## Usage The basic example of the library usage: video decoding, conversion and frame extraction to jpeg is included in ```FFmpeg.AutoGen.Example``` project. For the more sophisticated operations please refer to offical [ffmpeg Documentation](https://www.ffmpeg.org/documentation.html) expecially API section of it. Nuget packages version uses [semantic versioning](https://semver.org/) and in sync with MAJOR and MINOR version of FFmpeg as PATCH incremets does not changing API. - on Windows: Native ffmpeg libraries are pre bundled in this repository, please note the are **GPL**(!) libraries. The x64 libraries source from [CODEX FFMPEG](https://www.gyan.dev/ffmpeg/builds/). Please check to example project it shows how specify path to libraries. - on OS X: Install ffmpeg via [Homebrew](https://formulae.brew.sh/formula/ffmpeg): ```bash brew install ffmpeg ``` Normally you need to set static ```ffmpeg.RootPath = ``` with full path to FFmpeg libraries. - on Linux: Use your package manager of choice. Normally you need to set static ```ffmpeg.RootPath = ``` with full path to FFmpeg libraries. ## Generation The bindings generator uses [CppSharp](https://github.com/mono/CppSharp). Prerequisites: - Visual Studio 2022 with C# and C++ desktop development workloads and Windows SDK for desktop. Steps to generate: - Run ```FFmpeg.AutoGen.CppSharpUnsafeGenerator;``` - All files with extension ```*.g.cs``` in ```FFmpeg.AutoGen``` project will be regenerated. ## License Copyright © 2025 Ruslan Balanukhin (Rationale One) All rights reserved. Distributed under the **MIT License**. See LICENSE.txt for full license text. **Note:** FFmpeg binaries are distributed under their original licenses (GPL/LGPL) from the source. Please refer to [FFmpeg License](https://www.ffmpeg.org/legal.html) for details.