# GrammarCNN **Repository Path**: zhjwork/GrammarCNN ## Basic Information - **Project Name**: GrammarCNN - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 1 - **Forks**: 0 - **Created**: 2018-12-19 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # GrammarCNN ## A Grammar-Based Structural CNN Decoder for Code Generation Our paper: https://arxiv.org/pdf/1811.06837.pdf ## Usage ### To train new model In folder ```model/```, train new model ``` python3 run.py train [train|dev|test] [tree|var|func] ``` ```tree``` for nonterminal nodes, ```var``` for variable nodes, and ```func``` for function nodes. ```train```, ```dev``` and ```test``` denote the evaluation set. ### To predict After ```tree```, ```var```, and ```func``` are trained. In folder ```predict/``` ``` python3 run.py [pre|eval] ``` ## Dependenices * NLTK 3.2.1 * Tensorflow 1.3.1 * Python 3.5 * Ubuntu 16.04 * Java 1.8 # Examples We successly generated. ``` class BootyBayBodyguard(MinionCard ) : def __init__ (self) : super().__init__("Booty Bay Bodyguard", 5, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON) def create_minion (self, player) : return Minion(5, 4, taunt = True) ``` Example Code: ``` class BootyBayBodyguard(MinionCard ) : def __init__ (self) : super().__init__("Booty Bay Bodyguard", 5, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON) def create_minion (self, player) : return Minion(5, 4, taunt = True) ``` Our model tends to generate a structrual correct code, which leads to a higher StrAcc but a similar BLEU compared with previous works. Code we generated. ``` class AnnoyoTron(MinionCard ) : def __init__ (self) : super().__init__("Annoy-o-Tron", 2, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, minion_type = MINION_TYPE.MECH, divine_shield = True) def create_minion (self, player) : return Minion(1, 2, taunt = True, divine_shield = True) ``` Example Code: ``` class AnnoyoTron(MinionCard ) : def __init__ (self) : super().__init__("Annoy-o-Tron", 2, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, minion_type = MINION_TYPE.MECH) def create_minion (self, player) : return Minion(1, 2, divine_shield = True, taunt = True) ```