Bisect function called with a Plane object, resulting in bisected object with 3 vertex groups for the bisectionloop , FrontSide and Backside respectively.
LightmassConfiguration is a script made for Unreal Engina 4 to allow to change from Unreal's CPU Lightmass to GPU Lightmass (made by Luoshuang for the Unreal Forums) and back. Since there are no options in GPU Lightmass, the script also allows anyone to change bake quality levels without the need to even restart Unreal Editor.
A collection of some of the neat math and physics tricks that I've collected over the last few years.
A third person, multiplayer sample project. Built with Unity and using the new Data Oriented Tech Stack (DOTS).